Take care of her
You review souvenirs in the form of posters containing text about a place, an event, or a person. Positive or negative, the souvenir is a part of Daniel and his principles. The player will often be confronted with dilemmas that question their own choices and personality.
«Is it better to make Daniel forget this traumatic moment in his life, at the risk of making him forget how much his entourage was present for him at that moment?»
This game was made for the Ludum Dare 42, whose theme was Running out of space. We had the opportunity to test it with many players, who gave us very insightful comments:
It is fun but then it's getting intense, if you have to delete all this important moments... We are just our collected memories so it's almost like killing someone, piece by piece. Like it never happened. In a way it's more brutal than most shooters. » - konsumopfer77
This game had a very strong emotional pull. The final screen, especially, which I know was really just a list of things that Daniel will and will not remember, felt important. Graphics and sound did a great job of enhancing the overall mood; well done! » - Heidi
The numerous comments showed that the proposed experience had reached the players, but we were also able to receive constructive criticism: text that was sometimes too long and difficult to read, which frustrated and demotivated players, encouraging them to quit or not to read. These are important remarks that, despite the time constraints of a game jam, point out essential elements that should not be underestimated.