« In an amusement park, what separates the player from the game is space. The public must physically move from one attraction to the next to access the different activities available to them. It is on this aspect and not the game itself that Gamification will be integrated into the design to transform the user experience and motivate the player in their movements. The space becomes the resource that Gamification exploits through time to encourage the player to continue playing.
I use this technique by transforming a physical constraint into a playful objective. »
Here is the map of the amusement park, it is composed of six miniature cities inspired by different eras and geographical areas. I undertook an urbanistic process for the creation of this map which, in the context of a game, becomes an exercise in Level design applied to the real world.